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#10726

88

June 24, 2022, 12:59 p.m.

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//Factoring Camp/summer maths, "I like coffee, but I don't like tea" //playing a game wherein Schwartz says he likes or doesn't like a thing according to a hidden rule, and not his true opinion Schwartz: Seems like we're getting to the "let's mess with Mr Schwartz" part of the game. Schwartz (shortly afterward, responding to student): I do like mass genocide.

"I also like murder and killing, but I don't like death." | he doesn't really like mass genocide don't worry

game, genocide, summer, schwartz

#10313

1313

March 21, 2022, 4:28 p.m.

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//on rocket launches Kaluta: If a boat is in the way, they won't launch. They'll yell at the boat, telling it to move out of the way. Uriel: They should just launch anyway. Kaluta: No. Uriel: What if they get points for hitting the boat? Kaluta: Moving right along!

#10270

1414

March 15, 2022, 5:46 p.m.

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//Ace playing Run 3 extensively, several people watching Stephen: It takes a village to beat a Run 3 level.

#8906

1010

Jan. 19, 2021, 10:04 a.m.

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Schafer: It's a physics game, so maybe it's not as cool as Mario Kart Schafer: But it's still a game, so hopefully you'll have fun with it

#8894

11

Jan. 14, 2021, 11:17 a.m.

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Kirk: I'm gonna oscillate! // later Kirk: I'm gonna go back and forth ... almost like a 1990s video game of skateboarding Kirk: ... where you have a 2D stick figure going back and forth on the thing ...

#8629

210

Oct. 2, 2020, 2:44 p.m.

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//Playing Jackbox Student: Who is Hugh Janus?

#6313

88

March 16, 2017, 6:33 p.m.

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//Pd 3 bio, learning about transcription and translation Duval: So TFIID, what does TF stand for? Wensen: Team Fortress?

#5430

1515

March 23, 2015, 11:25 p.m.

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//At the beginning of the semester, freshman Chem. Phan is explaining about Chem life. Pham: None of you guy should stay up until five in the morning. You know me? I usually sleep around ten, ten thirty. Pham: But I also stay up until five sometime. You know what I do? Class:... grading papers? Pham: No! I play video games!

#1810

66

April 21, 2010, 1 p.m.

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//During software design, testing a game Carlos: Okay, I think I got it working! Stephen: Alright, let's see it. Peter: Here, let me try! //He tests most functions Stephen: It works now! Yay! //as if on cue, Peter's character falls through the floor